Railguns
Railguns are projectile devices which use electromagnetic means to accelerate solid materials. A standard magazine will carry ten thousand rounds, and a standard rail gun fires a 10 kg round of Titanium slugs with pointed terminium tips and are superheated and fired at 30% the speed of light. They have become standard on almost every vessel for ship-to-ship combat, and a few shots are able to take out a fighter relatively quickly and deal a large amount of damage to ships.
Railguns on the sides of ships are normally double barreled, as more railguns are present, while on the front and back they have four barrels for more firepower due to fewer railguns.
Plasma Immulsion Cannon
Utilizing a large (450 Metric Tonne) Zlement Zero Suspended core of Depleted Uranium, Tungsten, and Irridium the Weapon system was originally designed as a Projected Jet or Beam of energy that would overwhelm a target with intense kinetic force and immense heat.
Never originally intended to be used as a weapon system it was designed as a integral part of the Harvek Mining Corporations Deep Field Resource Initiative for its next generation "Planet Cracker" vessels. A concept adopted by the Empire from the Mri as a more cost effective alternative for deep space mining operations.
Upojn realization of its effect upon the crust of a planet it was then adopted by the Necron Imperial Military Command as a viable option for Long Range engagement of heavy resistance. Supplimenting Quanity with Quality is the "Necron Way"
The Weapon delivers a highly focused and radioatice beam of supercondensed particles from its suspended core and accelerates them through a Mass Accelerator powered by the Ship/Station Element Zero Core. By reducing the Rest Mass of the Sub-Atomic Particles to zero they are hyper sped to +e (speed of light) and are then passed through a Immulsion field of Intensely charged and irradiated plasma thus coating the Mass Effected Beam in a high energy field fluctuating the Field within the Negative Scope.
Upon impact with the target the beam condenses further into what can best be described as a Zero Rest Mass Kinetic Round with a temperature of about 5 Million Degrees Farenheit. this alone would produce no effect due to it having no rest mass. However upon impact the targeting computer calculates the exact timining needed to "turn off" the mass effect field coating the beams trajectory much in the same manner a Mass Effect Relay Calculates the Jump Distance and Field Warp Adjustments. Upon the deactivation of the MEF the Sub Atomiuc Beam returns to its normal Universal Mass and impacts the target with an utterly savage impact of kinetic force and heat being almost slammed into the visible spectrum just below the speed of light. The weapon was designed as an Anti Platetary device used to shatter the crust of a planet to allow access to its interior where the most valuable materials can be found. It also crystalizes the surface and as a byproduct converts rock and minerals into other more valuable and usefull resources.
Its effect upon a ship large enough to merit engagement by such a wreapon is monstrously devastating. To date in the weapons 45 years of service in the empire No Ship has been created by any known adversary of the empire that possess the capability to shrug off a hit from the Particle Immulsion Cannon. It is not an end all weapon for the empire. But it gives the empire a sgnificant advantage in zero space engagement as a Joint Standoff Weapon of diabolical and cataclysmic power.
Capable of reducing enemy orbital or deep field installations to wreckage with ease the effect upon a planet is far more "catastrophic" .. 9/10 chances.. if it is fired at your planet.. Consider it an E.L.E (Extinction Level Event)
Quad Laser Cannon
The quad laser cannon, or quadlaser, was a type of weaponry commonly used on small freighters. They varied in size, from the relatively small versions mounted on the Millennium Falcon to larger variants mounted on smaller warships like the Lancer-class frigate. K-wing assault fighters were armed with quad laser cannons.
They were useful for taking out enemy fighters, and lightly defended ships.
Mass Drivers
The Heavy Mass Driver Turret is a Anti-Ship Cannon, built like a Railgun, meant to punch a hole in a enemy ship. Firing a terminium round with a liquid Naquadria core, which upon impact leaks the Naquadria causing a radioactive explosion to follow the round entering the hull of a ship. Even if the round does not hit the intended target, but hits the shields, any nearby fighters or other ships with dropped shield can pick up the radiation if close enough. With two barrels the gun can fire a round every two seconds from one barrel, allowing for a round a second. Newer models allow for a EMP as well to be let off when the round detonates, but the ability behind this is classified (AKA, Still a work in progress).
Mass Driver: 50 kg round at 26% the speed of light
Laser Cannon
A laser cannon was the standard weapon for use by most starships and other vehicles. It existed in a myriad of forms, from the huge versions used by starships, through medium-sized turret-mounted variants, to the much smaller personal cannons sometimes carried by infantry.
Turbolaser Cannon
The turbolaser was the immensely scaled up version of the blaster and laser cannon. These weapons were generally mounted on rotating turrets, which were commonly installed in banks on capital ships, space stations and orbital facilities
The turbolaser was a heavy laser cannon equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors gave huge energy bursts to the beam, greatly increasing its power over standard laser cannons.
Ion Guns
Ion guns are a secondary weapons used by vessels of the Givosions, making up for the lack of Ion Cannons in the fleet. These weapons have proven to be considerably more powerful than any of their predictors, being able to cripple Battleships, Capitalships, and Carriers with only a handful of shots. These weapons have proven quite effective against enemy ships which have just emerged from hyperspace, slipspace or any other form of travel , before their shields can be raised, which allows for the Ion Guns to knock out any electronics, and then the other weapon systems to annihilate the enemy ship.
Anti-Nanite Pulse
The ANP emits a directional energy pulse designed to disrupt the subspace link that allows nanite cells to communicate, and then shuts down the individuals cells with a secondary EMP, turning the target to a harmless pile of deactivated individual cells. Functionally, the ANP does not appear to have been altered much if at all from the original design from the MS Universe.
A much larger satellite version of the ANP has also been developed, based on a satellite designed by the Alterrans. It would have been capable of destroying nanites on a planetary scale.
Plasma Beams
Instead of firing pulses of energy like most energy weapons, even much of their own, Givosion plasma beam weapons release a narrow, high-intensity beam of super-heated plasma. Just one of these beams is capable of overloading and penetrating even the most advanced shields and burning through the hulls and internal structures of an enemy vessel with comparative ease, causing heavy damage to the target; if the beam hits a critical area ships can be destroyed with only 2 to 3 shots. While there are energy weapons that can discharge more raw power at once, capable of splitting ships in half with just one shot and cutting through offending barriers with frightening efficiency, they require an extended period of time and significant power to charge. The advantage of plasma beam weapons lies in their ability to come online and charge at an incredibly rapid rate (using up relatively little power in the process) and deliver several consecutive shots in only a few seconds, overwhelming enemy defenses while they are still recovering from the previous hits. Even warships as powerful as Capitalships and Dreadnoughts have yet to mount an effective defense against these weapons, and they have also proven capable of destroying Battleships, powerful ships in their own right, with just three well-placed shots.
Transphase Eradication Rod (ship)
A Transphase Eradication Rod, often shortened to TER, is a weapon used against stealthed opponents. The device is capable of bringing the invisible into the visible field. Unlike the weapon, it cannot fire a weapon against the enemy ship, but brings it into the field of fire of the fleet.
Quad Turbolaser Cannon
Quad turbolasers were magnitudes more powerful than the quad laser cannons, which were installed on many lesser warships and freighters.
Point Defense Cannon (PDC)
A 750mm Cannon, the PDC (point defense cannon) is an AI controlled defense cannon. the PDC find a target by using known coordinates of friendly elements, and then it finds unknowns or hostile elements. To prevent friendly fire, the AI finds a certain range at which the round can detonate, and act like a shotgun; either setting off the missile or causing flak damage to the enemy vessel.
Heavy Close Quarters Cannon (HCQC)
Firing a 50 kg Duranium round with reinforced Terminium around the outer shell with a liquid Naquadria center at 20% the speed of light, the Heavy Close Quarters Cannon (HCQC) is the knife fight weapon on the Givosion Ship. Not accurate at long ranges due to the short barrels, they come in a single, double, double short barrels, with the power to easily knock out enemy shields and gut a ship, the HCQC is a heavy weapon.
Flak Cannons
Firing a 5 kg Duranium round with terminium point at 13% the speed of light, the Flak Cannons are used to intercept incoming hostiles and missiles/torpedoes. Seen on most ships the flak cannons are the second generation PDCs (which are still used, for there faster rate of fire). With a round that packs a slight punch, it is used sometimes by many ships as a close range weapon, but lacks in the long range field.
Main Anti-Ship Battery (MASB)
Firing a 15 kg round with hardened Liquid Duranium exterior at 40% the speed of light, the Main Anti-Ship Battery is a main railgun system is used to attack smaller enemy vessels.
MAC Cannons
The theory behind the operation of a Magnetic Accelerator Cannon is the same as that of a coilgun. The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy.
The standard ship-mounted MAC fired a 120 kg Coltan Titanuium Encased, Naquadria Cored, Cobalt Tipped Rifle shaped Slug with an Enkenel penetrator at 96% the Speed of light. A Dark Matter coating of the round gives it the furosity since it drills through energy shields. The large amount of energy needed to fire the weapon is particularly onerous on a warship. Shipborne MACs draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. A captain or commander has to carefully analyze the situation of a battle and use his shots strategically. The weapon can be fired even when not at fully charge, but the range and velocity of the projectile is greatly diminished. With the installation of such weapons as the Plasma Beams on ships, the captain has more weapons to fall back on, rather then rely on MACs alone. A MAC cannon can be fired every ten seconds.
MAC Cannon: fires a 120 kg round at 96% the speed of light
Archon Class MAC Supercannon: The Archon fires a 50 Ton round at 99.99% the speed of light
Metal Crystal Phase Shifter
The MCPS is a superweapon capable of altering the molecular structure of metallic substances. The purpose of the weapon is to be able to penetrate the shields of a starship and damage its hull; once encountering the area of the phase shifter's effect, the metal within the target's hull would be turned into powder and thus be weakened greatly during the attack. While the MCPS doesn't dramatically turn an entire ship's hull into powder, it does create many tiny cracks and weak spots throughout the hull, which was sufficient to make the vessel lose critical structural integrity and collapse on itself.
Omega Frost
The Omega Frost was a superweapon capable of flash-freezing objects of any size—including sentient beings—to temperatures below the mark of absolute zero through the use of force fields and electromagnetics. The weapon was capable of freezing an entire planet and functioning properly in the vacuum of space. Theoretically, it could even freeze an entire star system. The Omega Frost's effect was generated by two conductor towers; when these towers were activated, any object containing moisture that happened to fall between both conductors' effective band—even the terrain—was instantly frozen. The effect was so powerful that even metal shattered after the freezing process
Concussion Missiles
Working much differently than the Photon Torpedoes, upon being fired they are locked manually to an enemy missiles/torpedo/fight/bomber and track the target. Upon reaching a certain distance it either detonates sending a shower of shrapnel towards the target (causing damage to the ship or the missile/torpedo to detonate) or it detonates causing an EMP field to be created, shutting down the enemy device or vessel for drones or other weapons to annihilate it. As well newer models include a Seismic round that releases a massive amount of energy that is deadly to enemy fighters/bombers and smaller craft.
Missiles
Similar to most nations missiles, the missile used by the Empire vary upon the objective, I-IV being conventional and non nuclear or anti-matter based while V-IX use anti-matter to gain larger explosions. Being used much like the Concussion missiles, the difference being the way of detonations, with the missiles hitting the target rather than detonating prior. Givosion missiles work as both missile and torpedo; getting rid of the problem of what to outfit your craft with. Most space vessels are equip with Mark IV and up.
Mark I Conventional Warhead (.3 Kt)
Mark II Conventional Warhead (.7 Kt)
Mark III Conventional Warhead (2 Kt)
Mark IV Conventional Warhead (20 Kt)
Mark V Anti-Matter Warhead (1 Mt)
Mark VI Anti-Matter Warhead (10 Mt)
Mark VII Anti-Matter Warhead (50 Mt)
Mark VIII Anti-Matter Warhead (100 Mt)
Mark IX Anti-Matter Warhead (300 Mt)
A Mark IX Tactical Warhead is a naquadria enhanced bomb, also known as a "Planet buster". Developed primarily by Professor Gregor Dretyli , it is a long cylindrical device meant to destroy everything within a 300 miles radius. When deactivated, it is in "mode 3", yet from "mode 2" it is extremely volatile. Any effort to disrupt, alter or destroy the device will lead to the weapon detonating immediately. It was used to counter the enemies of the Givosions for sending forces from there planets, or to be fired at enemy ships.
Mark X-XVI Tactical Anti-Matter Nuke
Having a blast radius close to that of the Tsar Bomb (50 Mt) the Mark X (Mini Nuke) has a blast radius of 50 Miles. Any effort to disrupt, alter or destroy the device will lead to the weapon detonating immediately, but in a smaller faction of a 1 Mt explosion. It was used to counter enemies on the ground, or to be fired at enemy ships in Atmosphere. The largest Nuke, the Mark XVI has a 980 Mt blast; and is dubbed the "Planet Cracker"; although it has never been fired at a planet.
Drones
Drone weapons, known more colloquially as drones, are projectile weapons that serve as the primary weapon system of the Alterrans. A hybrid energy/projectile weapon, drones are capable of penetrating most shields and armor with ease. A single drone can destroy most fighters and cause severe damage to smaller capital ships, while hundreds or thousands can obliterate dozens of vessels with little effort.
A drone is a vaguely squid-shaped weapon about three feet long. It has a rounded yellow head with small spikes that jut out to the rear of the weapon. Six tails extend from the rear of the weapon, which taper into a point while in flight. A drone is an extremely powerful guided weapon, comparable to a highly sophisticated missile. Using an internal sensor for guidance and a powerful energy barrier for defense, a drone can penetrate all but the most powerful shields and burrow through thick armor with ease while avoiding attempts to shoot them down and evading allied targets. Quantum-crystalline armor, also known as layered molecular armor and more informally known as quantum armor was designed to withstand incredible forces. It was made possible by stacking a few layers of atoms as densely as the laws of physics could permit, and laminating them above another thin film that was as strong, but phase shifted. This is the main armor of the ships of the line in the Imperial Fleet. Very costly to produce, but boastfully the strongest armor in the galaxy; it is near indestructible. Losing a ship however, is costly as it takes over a month to produce a corvette.
The next to are utilized for Shields, Armor, and Aux Systems of the ship:
Compacted Duranium Armor
Duranium is an extremely strong metallic substance used in alloys for hull construction of the starships and space stations of numerous cultures. It is also a naturally-occurring ore in planetary crusts such as the crust of Siberius Nexus. This would suggest that duranium itself is not an alloy, but rather that there is a family of elements where duranium is the prime constituent. This is further supported by the use of the term "duranium-235," which implies that duranium is in fact an element, one that has an isotope with an atomic weight of 235.
Compacted Titanium Armor
Titanium is a chemical element with the symbol Ti and atomic number 22. Sometimes called the "space age metal", it has a low density and is a strong, lustrous, corrosion-resistant.The two most useful properties of the metal form are corrosion resistance and the highest strength-to-weight ratio of any metal In its unalloyed condition, titanium is as strong as some steels, but 45% lighter.
Quantum-crystalline armor (QCA)
Also known as layered molecular armor and more informally known as quantum armor was designed to withstand incredible forces. It was made possible by stacking a few layers of atoms as densely as the laws of physics could permit, and laminating them above another thin film that was as strong, but phase shifted.
Ablative armour
Ablative armour is a secondary or tertiary defense mechanism for starships after shields. When hit by directed energy weapons-fire, this type of hull plating absorbs the energy, utilizing it to generate a stronger hull and adding a powerful defensive barrier. Under kinetic weapons fire, ablative armor has been known to withstand up to 560 isotons per impact every 60 seconds before showing the slightest signs of stress. A quirk of the technology shows that Chroniton particles can become embedded in the ablative armour, causing temporal transporter malfunctions. Alterran Central Command advises against transporter use while Ablative Armour is engaged.
Hardonite Shields
Hardonite Shields were developed by The Bad Wolf Corporation in 2354 in response to the arise of Demaga's Biological Liquid Nanite Shields. Hadronites are biological sentient nanites that are the size of a hadron. They link together and work with one another to create a physical barrier that is projected outward from the ship by an energy field created by the ZPeM Power Matrix. They have a liquid like appearance when kinetic objects strike them, so they do not break, they bend and flex slightly, enough to soften the blow and then remain solid enough to prevent the item from striking a ship. Energy weapons are useless against these types of shields because they draw the energy into the ship's power reserves and excess energy is channeled into all of the ship's systems. Layers of the hadronites that burn off are instantly replaced by another layer that has grown beneath it. The shields have 5 layers to them. The first is a layer of hadronites, the second a bio-neural gel, the third are hadronites, the fourth is the bio-neural gel, and the fifth is a layer of hadronites.
Angel Shields
Powered by ZPMs and Naquadah or even Naquadria Generators, "Angel" Shields they are capable of withstanding energy weapons and projectiles, and even coronal mass ejections. Larger ships; Dreadnoughts, Flagships, Destroyers etc run on ZPMs while the smaller ships; Frigates, Corvettes, etc run on Generators. Unlike the shield technology of other space-faring races, the effectiveness of the shield of a ships power is slowly depleted under external forces, but the shield will remain impenetrable (preventing any form of energy or object from passing through) as long as sufficient power exists to sustain it, which means that a ship will only suffer damage once the shield fails. The shield will then re-envelop the ship if either a new power source in hocked up to it, or if power recharges (Generators). The only downside to the shield of a ship is that the amount of power used up to sustain the shield. But it is directly proportionate to the amount of stress the shield is under; if there is no pressure on the shield it remain activated for an almost indefinite amount of time.
This shield is normally the second layer with the Hardonite Shields as the first. The Angel shield stands as the "Last Resort" shield.
Liquid Permeate Nano Shield (Liquid Auxiliary Armor System)
Radical Technological Advancement in Synthesizing Biochemical process brought about a change in the application of nanotechnology within JAM. No longer focusing on primitive and easy to negate Nanobots the Corporate Conglomerate succeeded in creating the first Organic Nanocell. A Symbiont single celled organism existing within a data matrix housed in a protein based polymer cellular membrane. operating like any living cell it is by biological definition the first ever synthesized form of life. Through the trial and error of a decade JAM discovered that with ionic impulses the nanocells could be manipulated and controlled. After a series of design changes the Structure was perfected into the model used today.
Based in a Liquid Permeate Non Newtonian Liquid synthesized from inert hydrocarbon chains modified to form very long and intricate polymer chains. When ionic imbalance of the appropriate magnitude is passed through the substrate into the nanocells they loosen their grip to each other and become a viscous fluid. upon pressure or heat they collect and group up to disperse pressure and dissipate the heat according to their imprinting "instinct" this allows the cells to be highly resistant to damage due to their ability to exchange trauma amongst themselves to "spread the pain and share the strain". This equates into the Liquid Permeate Nano Shield being incredibly resilient to damage providing astonishing protection for the object housed inside the coating.
The Newest Design is now able to be manipulated by the V.I's on board Demagan Imperial Warships to provide a reactive barrier against enemy fire, this manipulation is done through Graviton Interdiction Technology (The manipulation of Gravitons within the Sub Atomic Particles of the matter that comprises the nanocells) allowing the On Board V.I. to regulate shielding levels to areas of trauma.
The cost of development of these astonishing micro organisms is rumored to be into the tens of trillions of Crowns. To date no official estimate has been collected, The DMCC Horrified by the exploitation of their previous Alterran design Prismatic Repulsion Energy Shields forced them to demand a shield from which they could ensure a exponential improvement in survivability and protection. After its initial Success the shield system which in reality is no actual shield at all but instead a Liquid Auxiliary Armor System has been installed on all Imperial Naval vessels due to streamlining of the production process and drop in the cost of this technology over the last 15 years.
Hyperwave Inertial Momentum Sustainer
The hyperwave inertial momentum sustainer (HIMS) was a system designed to effectively counteract an interdiction field. A gravitic anomaly sensor in the system provided a ship's hyperdrive the ability to quickly shut off, preventing damage from sudden realspace reversion upon encountering a gravity well. The HIMS produces a static hyperspace "bubble", sustaining the ship's presence in hyperspace while accumulated forward momentum propelles the ship out of slipspace and into realspace. While the HIMS can only keep a ship in hyperspace briefly enough to keep it from getting damaged from being dragged to realspace, it is sufficient to pass through the plane of any interdiction field.
Railguns are projectile devices which use electromagnetic means to accelerate solid materials. A standard magazine will carry ten thousand rounds, and a standard rail gun fires a 10 kg round of Titanium slugs with pointed terminium tips and are superheated and fired at 30% the speed of light. They have become standard on almost every vessel for ship-to-ship combat, and a few shots are able to take out a fighter relatively quickly and deal a large amount of damage to ships.
Railguns on the sides of ships are normally double barreled, as more railguns are present, while on the front and back they have four barrels for more firepower due to fewer railguns.
Plasma Immulsion Cannon
Utilizing a large (450 Metric Tonne) Zlement Zero Suspended core of Depleted Uranium, Tungsten, and Irridium the Weapon system was originally designed as a Projected Jet or Beam of energy that would overwhelm a target with intense kinetic force and immense heat.
Never originally intended to be used as a weapon system it was designed as a integral part of the Harvek Mining Corporations Deep Field Resource Initiative for its next generation "Planet Cracker" vessels. A concept adopted by the Empire from the Mri as a more cost effective alternative for deep space mining operations.
Upojn realization of its effect upon the crust of a planet it was then adopted by the Necron Imperial Military Command as a viable option for Long Range engagement of heavy resistance. Supplimenting Quanity with Quality is the "Necron Way"
The Weapon delivers a highly focused and radioatice beam of supercondensed particles from its suspended core and accelerates them through a Mass Accelerator powered by the Ship/Station Element Zero Core. By reducing the Rest Mass of the Sub-Atomic Particles to zero they are hyper sped to +e (speed of light) and are then passed through a Immulsion field of Intensely charged and irradiated plasma thus coating the Mass Effected Beam in a high energy field fluctuating the Field within the Negative Scope.
Upon impact with the target the beam condenses further into what can best be described as a Zero Rest Mass Kinetic Round with a temperature of about 5 Million Degrees Farenheit. this alone would produce no effect due to it having no rest mass. However upon impact the targeting computer calculates the exact timining needed to "turn off" the mass effect field coating the beams trajectory much in the same manner a Mass Effect Relay Calculates the Jump Distance and Field Warp Adjustments. Upon the deactivation of the MEF the Sub Atomiuc Beam returns to its normal Universal Mass and impacts the target with an utterly savage impact of kinetic force and heat being almost slammed into the visible spectrum just below the speed of light. The weapon was designed as an Anti Platetary device used to shatter the crust of a planet to allow access to its interior where the most valuable materials can be found. It also crystalizes the surface and as a byproduct converts rock and minerals into other more valuable and usefull resources.
Its effect upon a ship large enough to merit engagement by such a wreapon is monstrously devastating. To date in the weapons 45 years of service in the empire No Ship has been created by any known adversary of the empire that possess the capability to shrug off a hit from the Particle Immulsion Cannon. It is not an end all weapon for the empire. But it gives the empire a sgnificant advantage in zero space engagement as a Joint Standoff Weapon of diabolical and cataclysmic power.
Capable of reducing enemy orbital or deep field installations to wreckage with ease the effect upon a planet is far more "catastrophic" .. 9/10 chances.. if it is fired at your planet.. Consider it an E.L.E (Extinction Level Event)
Quad Laser Cannon
The quad laser cannon, or quadlaser, was a type of weaponry commonly used on small freighters. They varied in size, from the relatively small versions mounted on the Millennium Falcon to larger variants mounted on smaller warships like the Lancer-class frigate. K-wing assault fighters were armed with quad laser cannons.
They were useful for taking out enemy fighters, and lightly defended ships.
Mass Drivers
The Heavy Mass Driver Turret is a Anti-Ship Cannon, built like a Railgun, meant to punch a hole in a enemy ship. Firing a terminium round with a liquid Naquadria core, which upon impact leaks the Naquadria causing a radioactive explosion to follow the round entering the hull of a ship. Even if the round does not hit the intended target, but hits the shields, any nearby fighters or other ships with dropped shield can pick up the radiation if close enough. With two barrels the gun can fire a round every two seconds from one barrel, allowing for a round a second. Newer models allow for a EMP as well to be let off when the round detonates, but the ability behind this is classified (AKA, Still a work in progress).
Mass Driver: 50 kg round at 26% the speed of light
Laser Cannon
A laser cannon was the standard weapon for use by most starships and other vehicles. It existed in a myriad of forms, from the huge versions used by starships, through medium-sized turret-mounted variants, to the much smaller personal cannons sometimes carried by infantry.
Turbolaser Cannon
The turbolaser was the immensely scaled up version of the blaster and laser cannon. These weapons were generally mounted on rotating turrets, which were commonly installed in banks on capital ships, space stations and orbital facilities
The turbolaser was a heavy laser cannon equipped with large banks of capacitors, allowing them to build up and store far more powerful energy bursts than standard cannons. These capacitors gave huge energy bursts to the beam, greatly increasing its power over standard laser cannons.
Ion Guns
Ion guns are a secondary weapons used by vessels of the Givosions, making up for the lack of Ion Cannons in the fleet. These weapons have proven to be considerably more powerful than any of their predictors, being able to cripple Battleships, Capitalships, and Carriers with only a handful of shots. These weapons have proven quite effective against enemy ships which have just emerged from hyperspace, slipspace or any other form of travel , before their shields can be raised, which allows for the Ion Guns to knock out any electronics, and then the other weapon systems to annihilate the enemy ship.
Anti-Nanite Pulse
The ANP emits a directional energy pulse designed to disrupt the subspace link that allows nanite cells to communicate, and then shuts down the individuals cells with a secondary EMP, turning the target to a harmless pile of deactivated individual cells. Functionally, the ANP does not appear to have been altered much if at all from the original design from the MS Universe.
A much larger satellite version of the ANP has also been developed, based on a satellite designed by the Alterrans. It would have been capable of destroying nanites on a planetary scale.
Plasma Beams
Instead of firing pulses of energy like most energy weapons, even much of their own, Givosion plasma beam weapons release a narrow, high-intensity beam of super-heated plasma. Just one of these beams is capable of overloading and penetrating even the most advanced shields and burning through the hulls and internal structures of an enemy vessel with comparative ease, causing heavy damage to the target; if the beam hits a critical area ships can be destroyed with only 2 to 3 shots. While there are energy weapons that can discharge more raw power at once, capable of splitting ships in half with just one shot and cutting through offending barriers with frightening efficiency, they require an extended period of time and significant power to charge. The advantage of plasma beam weapons lies in their ability to come online and charge at an incredibly rapid rate (using up relatively little power in the process) and deliver several consecutive shots in only a few seconds, overwhelming enemy defenses while they are still recovering from the previous hits. Even warships as powerful as Capitalships and Dreadnoughts have yet to mount an effective defense against these weapons, and they have also proven capable of destroying Battleships, powerful ships in their own right, with just three well-placed shots.
Transphase Eradication Rod (ship)
A Transphase Eradication Rod, often shortened to TER, is a weapon used against stealthed opponents. The device is capable of bringing the invisible into the visible field. Unlike the weapon, it cannot fire a weapon against the enemy ship, but brings it into the field of fire of the fleet.
Quad Turbolaser Cannon
Quad turbolasers were magnitudes more powerful than the quad laser cannons, which were installed on many lesser warships and freighters.
Point Defense Cannon (PDC)
A 750mm Cannon, the PDC (point defense cannon) is an AI controlled defense cannon. the PDC find a target by using known coordinates of friendly elements, and then it finds unknowns or hostile elements. To prevent friendly fire, the AI finds a certain range at which the round can detonate, and act like a shotgun; either setting off the missile or causing flak damage to the enemy vessel.
Heavy Close Quarters Cannon (HCQC)
Firing a 50 kg Duranium round with reinforced Terminium around the outer shell with a liquid Naquadria center at 20% the speed of light, the Heavy Close Quarters Cannon (HCQC) is the knife fight weapon on the Givosion Ship. Not accurate at long ranges due to the short barrels, they come in a single, double, double short barrels, with the power to easily knock out enemy shields and gut a ship, the HCQC is a heavy weapon.
Flak Cannons
Firing a 5 kg Duranium round with terminium point at 13% the speed of light, the Flak Cannons are used to intercept incoming hostiles and missiles/torpedoes. Seen on most ships the flak cannons are the second generation PDCs (which are still used, for there faster rate of fire). With a round that packs a slight punch, it is used sometimes by many ships as a close range weapon, but lacks in the long range field.
Main Anti-Ship Battery (MASB)
Firing a 15 kg round with hardened Liquid Duranium exterior at 40% the speed of light, the Main Anti-Ship Battery is a main railgun system is used to attack smaller enemy vessels.
MAC Cannons
The theory behind the operation of a Magnetic Accelerator Cannon is the same as that of a coilgun. The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy.
The standard ship-mounted MAC fired a 120 kg Coltan Titanuium Encased, Naquadria Cored, Cobalt Tipped Rifle shaped Slug with an Enkenel penetrator at 96% the Speed of light. A Dark Matter coating of the round gives it the furosity since it drills through energy shields. The large amount of energy needed to fire the weapon is particularly onerous on a warship. Shipborne MACs draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. A captain or commander has to carefully analyze the situation of a battle and use his shots strategically. The weapon can be fired even when not at fully charge, but the range and velocity of the projectile is greatly diminished. With the installation of such weapons as the Plasma Beams on ships, the captain has more weapons to fall back on, rather then rely on MACs alone. A MAC cannon can be fired every ten seconds.
MAC Cannon: fires a 120 kg round at 96% the speed of light
Archon Class MAC Supercannon: The Archon fires a 50 Ton round at 99.99% the speed of light
Metal Crystal Phase Shifter
The MCPS is a superweapon capable of altering the molecular structure of metallic substances. The purpose of the weapon is to be able to penetrate the shields of a starship and damage its hull; once encountering the area of the phase shifter's effect, the metal within the target's hull would be turned into powder and thus be weakened greatly during the attack. While the MCPS doesn't dramatically turn an entire ship's hull into powder, it does create many tiny cracks and weak spots throughout the hull, which was sufficient to make the vessel lose critical structural integrity and collapse on itself.
Omega Frost
The Omega Frost was a superweapon capable of flash-freezing objects of any size—including sentient beings—to temperatures below the mark of absolute zero through the use of force fields and electromagnetics. The weapon was capable of freezing an entire planet and functioning properly in the vacuum of space. Theoretically, it could even freeze an entire star system. The Omega Frost's effect was generated by two conductor towers; when these towers were activated, any object containing moisture that happened to fall between both conductors' effective band—even the terrain—was instantly frozen. The effect was so powerful that even metal shattered after the freezing process
Concussion Missiles
Working much differently than the Photon Torpedoes, upon being fired they are locked manually to an enemy missiles/torpedo/fight/bomber and track the target. Upon reaching a certain distance it either detonates sending a shower of shrapnel towards the target (causing damage to the ship or the missile/torpedo to detonate) or it detonates causing an EMP field to be created, shutting down the enemy device or vessel for drones or other weapons to annihilate it. As well newer models include a Seismic round that releases a massive amount of energy that is deadly to enemy fighters/bombers and smaller craft.
Missiles
Similar to most nations missiles, the missile used by the Empire vary upon the objective, I-IV being conventional and non nuclear or anti-matter based while V-IX use anti-matter to gain larger explosions. Being used much like the Concussion missiles, the difference being the way of detonations, with the missiles hitting the target rather than detonating prior. Givosion missiles work as both missile and torpedo; getting rid of the problem of what to outfit your craft with. Most space vessels are equip with Mark IV and up.
Mark I Conventional Warhead (.3 Kt)
Mark II Conventional Warhead (.7 Kt)
Mark III Conventional Warhead (2 Kt)
Mark IV Conventional Warhead (20 Kt)
Mark V Anti-Matter Warhead (1 Mt)
Mark VI Anti-Matter Warhead (10 Mt)
Mark VII Anti-Matter Warhead (50 Mt)
Mark VIII Anti-Matter Warhead (100 Mt)
Mark IX Anti-Matter Warhead (300 Mt)
A Mark IX Tactical Warhead is a naquadria enhanced bomb, also known as a "Planet buster". Developed primarily by Professor Gregor Dretyli , it is a long cylindrical device meant to destroy everything within a 300 miles radius. When deactivated, it is in "mode 3", yet from "mode 2" it is extremely volatile. Any effort to disrupt, alter or destroy the device will lead to the weapon detonating immediately. It was used to counter the enemies of the Givosions for sending forces from there planets, or to be fired at enemy ships.
Mark X-XVI Tactical Anti-Matter Nuke
Having a blast radius close to that of the Tsar Bomb (50 Mt) the Mark X (Mini Nuke) has a blast radius of 50 Miles. Any effort to disrupt, alter or destroy the device will lead to the weapon detonating immediately, but in a smaller faction of a 1 Mt explosion. It was used to counter enemies on the ground, or to be fired at enemy ships in Atmosphere. The largest Nuke, the Mark XVI has a 980 Mt blast; and is dubbed the "Planet Cracker"; although it has never been fired at a planet.
Drones
Drone weapons, known more colloquially as drones, are projectile weapons that serve as the primary weapon system of the Alterrans. A hybrid energy/projectile weapon, drones are capable of penetrating most shields and armor with ease. A single drone can destroy most fighters and cause severe damage to smaller capital ships, while hundreds or thousands can obliterate dozens of vessels with little effort.
A drone is a vaguely squid-shaped weapon about three feet long. It has a rounded yellow head with small spikes that jut out to the rear of the weapon. Six tails extend from the rear of the weapon, which taper into a point while in flight. A drone is an extremely powerful guided weapon, comparable to a highly sophisticated missile. Using an internal sensor for guidance and a powerful energy barrier for defense, a drone can penetrate all but the most powerful shields and burrow through thick armor with ease while avoiding attempts to shoot them down and evading allied targets. Quantum-crystalline armor, also known as layered molecular armor and more informally known as quantum armor was designed to withstand incredible forces. It was made possible by stacking a few layers of atoms as densely as the laws of physics could permit, and laminating them above another thin film that was as strong, but phase shifted. This is the main armor of the ships of the line in the Imperial Fleet. Very costly to produce, but boastfully the strongest armor in the galaxy; it is near indestructible. Losing a ship however, is costly as it takes over a month to produce a corvette.
The next to are utilized for Shields, Armor, and Aux Systems of the ship:
Compacted Duranium Armor
Duranium is an extremely strong metallic substance used in alloys for hull construction of the starships and space stations of numerous cultures. It is also a naturally-occurring ore in planetary crusts such as the crust of Siberius Nexus. This would suggest that duranium itself is not an alloy, but rather that there is a family of elements where duranium is the prime constituent. This is further supported by the use of the term "duranium-235," which implies that duranium is in fact an element, one that has an isotope with an atomic weight of 235.
Compacted Titanium Armor
Titanium is a chemical element with the symbol Ti and atomic number 22. Sometimes called the "space age metal", it has a low density and is a strong, lustrous, corrosion-resistant.The two most useful properties of the metal form are corrosion resistance and the highest strength-to-weight ratio of any metal In its unalloyed condition, titanium is as strong as some steels, but 45% lighter.
Quantum-crystalline armor (QCA)
Also known as layered molecular armor and more informally known as quantum armor was designed to withstand incredible forces. It was made possible by stacking a few layers of atoms as densely as the laws of physics could permit, and laminating them above another thin film that was as strong, but phase shifted.
Ablative armour
Ablative armour is a secondary or tertiary defense mechanism for starships after shields. When hit by directed energy weapons-fire, this type of hull plating absorbs the energy, utilizing it to generate a stronger hull and adding a powerful defensive barrier. Under kinetic weapons fire, ablative armor has been known to withstand up to 560 isotons per impact every 60 seconds before showing the slightest signs of stress. A quirk of the technology shows that Chroniton particles can become embedded in the ablative armour, causing temporal transporter malfunctions. Alterran Central Command advises against transporter use while Ablative Armour is engaged.
Hardonite Shields
Hardonite Shields were developed by The Bad Wolf Corporation in 2354 in response to the arise of Demaga's Biological Liquid Nanite Shields. Hadronites are biological sentient nanites that are the size of a hadron. They link together and work with one another to create a physical barrier that is projected outward from the ship by an energy field created by the ZPeM Power Matrix. They have a liquid like appearance when kinetic objects strike them, so they do not break, they bend and flex slightly, enough to soften the blow and then remain solid enough to prevent the item from striking a ship. Energy weapons are useless against these types of shields because they draw the energy into the ship's power reserves and excess energy is channeled into all of the ship's systems. Layers of the hadronites that burn off are instantly replaced by another layer that has grown beneath it. The shields have 5 layers to them. The first is a layer of hadronites, the second a bio-neural gel, the third are hadronites, the fourth is the bio-neural gel, and the fifth is a layer of hadronites.
Angel Shields
Powered by ZPMs and Naquadah or even Naquadria Generators, "Angel" Shields they are capable of withstanding energy weapons and projectiles, and even coronal mass ejections. Larger ships; Dreadnoughts, Flagships, Destroyers etc run on ZPMs while the smaller ships; Frigates, Corvettes, etc run on Generators. Unlike the shield technology of other space-faring races, the effectiveness of the shield of a ships power is slowly depleted under external forces, but the shield will remain impenetrable (preventing any form of energy or object from passing through) as long as sufficient power exists to sustain it, which means that a ship will only suffer damage once the shield fails. The shield will then re-envelop the ship if either a new power source in hocked up to it, or if power recharges (Generators). The only downside to the shield of a ship is that the amount of power used up to sustain the shield. But it is directly proportionate to the amount of stress the shield is under; if there is no pressure on the shield it remain activated for an almost indefinite amount of time.
This shield is normally the second layer with the Hardonite Shields as the first. The Angel shield stands as the "Last Resort" shield.
Liquid Permeate Nano Shield (Liquid Auxiliary Armor System)
Radical Technological Advancement in Synthesizing Biochemical process brought about a change in the application of nanotechnology within JAM. No longer focusing on primitive and easy to negate Nanobots the Corporate Conglomerate succeeded in creating the first Organic Nanocell. A Symbiont single celled organism existing within a data matrix housed in a protein based polymer cellular membrane. operating like any living cell it is by biological definition the first ever synthesized form of life. Through the trial and error of a decade JAM discovered that with ionic impulses the nanocells could be manipulated and controlled. After a series of design changes the Structure was perfected into the model used today.
Based in a Liquid Permeate Non Newtonian Liquid synthesized from inert hydrocarbon chains modified to form very long and intricate polymer chains. When ionic imbalance of the appropriate magnitude is passed through the substrate into the nanocells they loosen their grip to each other and become a viscous fluid. upon pressure or heat they collect and group up to disperse pressure and dissipate the heat according to their imprinting "instinct" this allows the cells to be highly resistant to damage due to their ability to exchange trauma amongst themselves to "spread the pain and share the strain". This equates into the Liquid Permeate Nano Shield being incredibly resilient to damage providing astonishing protection for the object housed inside the coating.
The Newest Design is now able to be manipulated by the V.I's on board Demagan Imperial Warships to provide a reactive barrier against enemy fire, this manipulation is done through Graviton Interdiction Technology (The manipulation of Gravitons within the Sub Atomic Particles of the matter that comprises the nanocells) allowing the On Board V.I. to regulate shielding levels to areas of trauma.
The cost of development of these astonishing micro organisms is rumored to be into the tens of trillions of Crowns. To date no official estimate has been collected, The DMCC Horrified by the exploitation of their previous Alterran design Prismatic Repulsion Energy Shields forced them to demand a shield from which they could ensure a exponential improvement in survivability and protection. After its initial Success the shield system which in reality is no actual shield at all but instead a Liquid Auxiliary Armor System has been installed on all Imperial Naval vessels due to streamlining of the production process and drop in the cost of this technology over the last 15 years.
Hyperwave Inertial Momentum Sustainer
The hyperwave inertial momentum sustainer (HIMS) was a system designed to effectively counteract an interdiction field. A gravitic anomaly sensor in the system provided a ship's hyperdrive the ability to quickly shut off, preventing damage from sudden realspace reversion upon encountering a gravity well. The HIMS produces a static hyperspace "bubble", sustaining the ship's presence in hyperspace while accumulated forward momentum propelles the ship out of slipspace and into realspace. While the HIMS can only keep a ship in hyperspace briefly enough to keep it from getting damaged from being dragged to realspace, it is sufficient to pass through the plane of any interdiction field.